A high poly sculpt of a character concept by @Sitaart on Twitter. I fell in love with this character design the moment I saw it and wanted to make a 3D version. Sculpted and rendered out of Zbrush.
Turnaround with Poly Paint in Base Color shader
Turnaround in Base Material shader
Honkobo design by Sitaart on Twitter
Honkobo's camview texture for Zbrush