I'm SO excited to share the work I did for Zenyatta's weapon in Overwatch 2 Season 10 during my internship last Summer at Blizzard. I got to model this from blockout to high poly, and fully texture it based on a killer concept by Armando Gonzalez-Dorta. Full character model was done by Marco Leal (Airborn Studios.)
The BIGGEST of shout-outs to Frank Torrealba for mentoring me throughout the whole process. I learned an unbelievable amount from you and your boundless talent. A million thanks to the Overwatch 2 Character Team for being so welcoming, and overall just some of the coolest people I've had the pleasure of working with. Keep doing the amazing work you're doing.
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